ملف:0 A.D. deer mesh smooth.stl
خطأ في إنشاء صورة مصغرة: Failed to create /var/www/.cache for shader cache (Permission denied)---disabling.
THREE.WebGLRenderer 88
THREE.WebGLRenderer: TypeError: _canvas.addEventListener is not a function
THREE.WebGLRenderer: WEBGL_depth_texture extension not supported.
THREE.WebGLRenderer: OES_texture_float extension not supported.
THREE.WebGLRenderer: OES_texture_float_linear extension not supported.
THREE.WebGLRenderer: OES_texture_half_float extension not supported.
THREE.WebGLRenderer: OES_texture_half_float_linear extension not supported.
THREE.WebGLRenderer: OES_standard_derivatives extension not supported.
THREE.WebGLRenderer: OES_element_index_uint extension not supported.
THREE.WebGLRenderer: EXT_texture_filter_anisotropic extension not supported.
<--- Last few GCs --->
[10013:0x1e96ba0] 9907 ms: Mark-sweep 1076.8 (1080.4) -> 1076.8 (1080.4) MB, 36.9 / 0.0 ms (average mu = 0.707, current mu = 0.001) last resort GC in old space requested
[10013:0x1e96ba0] 9961 ms: Mark-sweep 1076.8 (1080.4) -> 1076.8 (1080.4) MB, 54.0 / 0.0 ms (average mu = 0.578, current mu = 0.001) last resort GC in old space requested
<--- JS stacktrace --->
==== JS stack trace =========================================
0: ExitFrame [pc: 0x3f6312dd452b]
Security context: 0x3d246b72ee11 <JSObject>
1: parseBinary [0x1952312330a9] [/opt/3d2png/three-stl-loader.js:~98] [pc=0x3f6312d06389](this=0x195231239ce9 <JSGlobal Object>,data=0x1952312330e9 <ArrayBuffer map = 0x14041af8ed81>)
2: parse [0x1952312664a9] [/opt/3d2png/three-stl-loader.js:321] [bytecode=0x322b8e81bbc9 offset=43](this=0x195231266539 <JSObject>,data=0x1952312330e9 <ArrayBuffer map ...
FATAL ERROR: CALL_AND_RETRY_LAST Allocation failed - JavaScript heap out of memory
1: 0x7f2795e2446c node::Abort() [/lib/x86_64-linux-gnu/libnode.so.64]
2: 0x7f2795e244b5 [/lib/x86_64-linux-gnu/libnode.so.64]
3: 0x7f2796050e6a v8::Utils::ReportOOMFailure(v8::internal::Isolate*, char const*, bool) [/lib/x86_64-linux-gnu/libnode.so.64]
4: 0x7f27960510e1 v8::internal::V8::FatalProcessOutOfMemory(v8::internal::Isolate*, char const*, bool) [/lib/x86_64-linux-gnu/libnode.so.64]
5: 0x7f27963ebc66 [/lib/x86_64-linux-gnu/libnode.so.64]
6: 0x7f27963ffa37 v8::internal::Heap::AllocateRawWithRetryOrFail(int, v8::internal::AllocationSpace, v8::internal::AllocationAlignment) [/lib/x86_64-linux-gnu/libnode.so.64]
7: 0x7f27963cbbfb v8::internal::Factory::AllocateRawArray(int, v8::internal::PretenureFlag) [/lib/x86_64-linux-gnu/libnode.so.64]
8: 0x7f27963cc098 v8::internal::Factory::NewFixedArrayWithFiller(v8::internal::Heap::RootListIndex, int, v8::internal::Object*, v8::internal::PretenureFlag) [/lib/x86_64-linux-gnu/libnode.so.64]
9: 0x7f2796393850 [/lib/x86_64-linux-gnu/libnode.so.64]
10: 0x7f279660b479 v8::internal::Runtime_GrowArrayElements(int, v8::internal::Object**, v8::internal::Isolate*) [/lib/x86_64-linux-gnu/libnode.so.64]
11: 0x3f6312dd452b
Aborted (core dumped)
الملف الأصلي (5٬120 × 2٬880 بكسل حجم الملف: 358٫59 ميجابايت، نوع MIME: application/sla)
وصف قصير
| Description |
English: A skeletal mesh from the computer game 0 A.D. by Wildfire Games. Most of the skeletal meshes from the game are animals. Usually, they are rigged (original Collada files), but this STL file is not. Smoothed by PantheraLeo1359531.
Deutsch: Ein Skelett-Mesh aus dem Computerspiel 0 A.D. von Wildfire Games. Die meisten der Skelett-Meshes aus dem Spiel sind Tiere. Normalerweise sind sie geriggt (Original-Collada-Dateien), aber diese STL-Datei ist es nicht. Geglättet von PantheraLeo1359531.
Français : Un maillage squelettique du jeu vidéo 0 A.D. de Wildfire Games. La plupart des maillages squelettiques du jeu sont des animaux. Habituellement, ils sont rigués (fichiers Collada originaux), mais ce fichier STL ne l'est pas. Lissé par PantheraLeo1359531.
Español: Una malla esquelética del juego de ordenador 0 A.D. de Wildfire Games. La mayoría de las mallas esqueléticas del juego son animales. Normalmente, están rigged (archivos Collada originales), pero este archivo STL no lo está. Suavizado por PantheraLeo1359531.
(Portuguese) (Japanese) قالب:Zh-hans |
| Date | between 2011 and 2021 |
| Source | |
| Author | Wildfire Games (https://wildfiregames.com/) |
ترخيص
قالب:CC-BY-SA-3.0 (see:
- https://svn.wildfiregames.com/public/ps/trunk/binaries/data/mods/public/art/LICENSE.txt
- https://web.archive.org/web/20221010151225/https://svn.wildfiregames.com/public/ps/trunk/binaries/data/mods/public/art/LICENSE.txt
- https://web.archive.org/web/20221010151322/https://svn.wildfiregames.com/public/ps/trunk/binaries/data/mods/public/art/
تاريخ الملف
اضغط على زمن/تاريخ لرؤية الملف كما بدا في هذا الزمن.
| زمن/تاريخ | صورة مصغرة | الأبعاد | مستخدم | تعليق | |
|---|---|---|---|---|---|
| حالي | ★ مراجعة معتمدة 23:14، 19 يناير 2024 | خطأ في إنشاء صورة مصغرة: Failed to create /var/www/.cache for shader cache (Permission denied)---disabling.
THREE.WebGLRenderer 88
THREE.WebGLRenderer: TypeError: _canvas.addEventListener is not a function
THREE.WebGLRenderer: WEBGL_depth_texture extension not supported.
THREE.WebGLRenderer: OES_texture_float extension not supported.
THREE.WebGLRenderer: OES_texture_float_linear extension not supported.
THREE.WebGLRenderer: OES_texture_half_float extension not supported.
THREE.WebGLRenderer: OES_texture_half_float_linear extension not supported.
THREE.WebGLRenderer: OES_standard_derivatives extension not supported.
THREE.WebGLRenderer: OES_element_index_uint extension not supported.
THREE.WebGLRenderer: EXT_texture_filter_anisotropic extension not supported.
<--- Last few GCs --->
[11159:0xe36ba0] 9924 ms: Mark-sweep 1076.8 (1080.9) -> 1076.8 (1080.9) MB, 65.0 / 0.0 ms (average mu = 0.736, current mu = 0.000) last resort GC in old space requested
[11159:0xe36ba0] 9964 ms: Mark-sweep 1076.8 (1080.9) -> 1076.8 (1080.9) MB, 40.2 / 0.0 ms (average mu = 0.617, current mu = 0.001) last resort GC in old space requested
<--- JS stacktrace --->
==== JS stack trace =========================================
0: ExitFrame [pc: 0x15d4aedd452b]
Security context: 0x3dfdd272ee11 <JSObject>
1: parseBinary [0x354db34dd851] [/opt/3d2png/three-stl-loader.js:~98] [pc=0x15d4aed06389](this=0x0dfc6e008361 <JSGlobal Object>,data=0x354db34dd891 <ArrayBuffer map = 0x3e457ce8ed81>)
2: parse [0x57113963ce1] [/opt/3d2png/three-stl-loader.js:321] [bytecode=0x571139374a9 offset=43](this=0x057113963d71 <JSObject>,data=0x354db34dd891 <ArrayBuffer map = ...
FATAL ERROR: CALL_AND_RETRY_LAST Allocation failed - JavaScript heap out of memory
1: 0x7fc73564c46c node::Abort() [/lib/x86_64-linux-gnu/libnode.so.64]
2: 0x7fc73564c4b5 [/lib/x86_64-linux-gnu/libnode.so.64]
3: 0x7fc735878e6a v8::Utils::ReportOOMFailure(v8::internal::Isolate*, char const*, bool) [/lib/x86_64-linux-gnu/libnode.so.64]
4: 0x7fc7358790e1 v8::internal::V8::FatalProcessOutOfMemory(v8::internal::Isolate*, char const*, bool) [/lib/x86_64-linux-gnu/libnode.so.64]
5: 0x7fc735c13c66 [/lib/x86_64-linux-gnu/libnode.so.64]
6: 0x7fc735c27a37 v8::internal::Heap::AllocateRawWithRetryOrFail(int, v8::internal::AllocationSpace, v8::internal::AllocationAlignment) [/lib/x86_64-linux-gnu/libnode.so.64]
7: 0x7fc735bf3bfb v8::internal::Factory::AllocateRawArray(int, v8::internal::PretenureFlag) [/lib/x86_64-linux-gnu/libnode.so.64]
8: 0x7fc735bf4098 v8::internal::Factory::NewFixedArrayWithFiller(v8::internal::Heap::RootListIndex, int, v8::internal::Object*, v8::internal::PretenureFlag) [/lib/x86_64-linux-gnu/libnode.so.64]
9: 0x7fc735bbb850 [/lib/x86_64-linux-gnu/libnode.so.64]
10: 0x7fc735e33479 v8::internal::Runtime_GrowArrayElements(int, v8::internal::Object**, v8::internal::Isolate*) [/lib/x86_64-linux-gnu/libnode.so.64]
11: 0x15d4aedd452b
Aborted (core dumped) | 5٬120 × 2٬880 (358٫59 ميجابايت) | Pastakhov (نقاش | مساهمات) | Upload https://upload.wikimedia.org/wikipedia/commons/3/31/0_A.D._deer_mesh_smooth.stl |
لا يمكنك استبدال هذا الملف.
وصلات
لا يوجد صفحات تصل لهذه الصورة.